



I presume the traffic is actually getting blocked and not being bypassed somehow as I tested this with a few other programs where having the program set to all traffic enabled in my aggressive third-party firewall (that auto-blocks and alerts on new connections to enable traffic to the program) but blocking the program in Windows with manually entered rules to stop all traffic in the firewall prevents lets the game start just fine. Why is this game bundled with user hostile elements like spying on player's play habits without any way to opt-out or block this short of physically pulling your ethernet cable? This shouldn't be acceptable on a DRM-free platform like GOG, and this sort of built-in spyware is every bit as bad as DRM.Įdit: manually adding rules to Windows Firewall to block Incoming and Outgoing traffic for Enter the Gungeon while leaving my third party-firewall set to allow traffic may be a workaround. The game will see that your system has no internet, and will not attempt to send any outgoing packets. The only way to prevent this access/reporting/spying attempt by the game is to physically disconnect your internet before launching the game. The game hard crashes before reaching the main menu if you block this internet access attempt with a firewall. The game does not have any online elements, so this is essentially a form of spyware where the game is monitoring and reporting on your playing habits. Enter the Gungeon (and also Wizard of Legend) connects to the internet every time the game is launched.
